THE FIRST BERSERKER: KHAZAN FUNDAMENTOS EXPLICADO

The First Berserker: Khazan Fundamentos Explicado

The First Berserker: Khazan Fundamentos Explicado

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But its lack of exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.

The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.

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But more than perhaps any other soulslike I've played, Khazan successfully adds its own meaningful twists to these timeworn mechanics, while providing a lineup of fantastically designed bosses who make you dance like a monkey as you learn them.

Its combat follows a similar resource model, too, as you attack and deflect to accumulate Spirit; points you then use to perform weapon skills. Where Khazan really distinguishes itself is with its strict stamina system.

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Its three weapons—a dual-wield sword and axe, a glaive-like spear, and a greatsword—each have dedicated skill trees, and its armour uses the same bonus system when equipping multiple pieces from a set.

Enquanto é normal qual jogos do estilo soulslike tenham “muros” de modo a testar a habilidade Destes jogadores, demorou um Porreiro tempo até qual outro inimigo exigisse tanto quanto o terceiro chefe do game.

It means that though bosses unleash long deadly combos, they're most vulnerable to a stagger right after them—a nice little reward for staying alive and a very smart idea.

Recomendo a aventura de modo a todos qual procuram um jogo de ação desafiante, usando visuais do anime atraentes e 1 desempenho Porreiro e qual nãeste vai “derreter” seu PC nos momentos Ainda mais intensos.

Khazan's chance for revenge comes when he's freed and possessed by a netherworld spirit called the Blade Phantom (again, anime). For all you Elden Ring fans, this edgy ghost is voiced by Anthony Howell of Margit/Morgott fame, and yes, it is amazing having the Fell Omen pop up and tell you how much you suck when a boss flattens you.

After all, Khazan has some real difficulty spikes. Especially when it wants you to engage with a new system, such as dodging and dealing with status effects, or proper parrying. Besides simple timed-deflections, Khazan uses the red unblockable attacks from Sekiro, but here you can actually parry them with a counterattack to deal massive stamina damage, provided you're willing to take a risk on tricky timing.

Another way Khazan encourages these experiments is with no respec costs for skills. If something isn't working, change your entire build right outside the boss door.

3 hours with Elden Ring Nightreign helped me accept it's The First Berserker: Khazan not the co-op FromSoft game I asked for, but damn fun in its own right

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